Well, two PC died in the last session. As they say, it happens.
What’s worse (or better, depending on your perspective) is that they died in a random encounter, prescribed by me as part of several “if you go wandering in the woods too much” encounters. Some are level one encounters, others higher. This one was level four, just one or two levels above where the PC’s were, but it turned very, very deadly.
(For those interested, it was one ettercap and two deathjump spiders.)
Seamus the dwarf warlord and Gildred the elf warden both succumbed to the deathjump spider’s poison. They and Ransook the human ranger had all been pulled apart from each other into single combat and failed to work together as a team. In the end Ransook’s player realized that his movement score was one more than the ettercap’s and began flat out running around the battlefield shooting, first the spiders, then the ettercap, but by then it was too late.
The group decided to sell several magic items (including one orb that was of no use to anyone) and have Gildred raised, but Seamus’ player decided that while the group needed a “Leader,” it could use a leader better attuned to healing teammates and being able to rebuke the undead. So now we have Jodun, a dwarf cleric of Pelor (to go with Addama the paladin of Pelor who was absent that day). They went out on a brief run into the Barrows again to see how he worked and were pleased with the synchronicity of having a cleric on the team.
For myself, it had been a long time since I killed a PC. I had actually become one of those guys who occasionally fudged rolls to get them just unconscious, etc. but my time playing Morrow Project had reminded me that the occasional PC death wasn’t a bad thing per se.
So as he was eulogized by Gildred following his being raised from the dead: “Seamus–he had an axe and he had a beer, but neither were as important as his friends.”