Finally getting going on Gothica

At the beginning of the year I began to think about doing  a series of gothic terrain that I called Gothica.  My initial thought was that I’d do a fun sort of narrative to go along with this idea of a gothic-themed imagination.

There are, as always, some problems with my plan, not the least of which is the question of why build more terrain.  So, I decided to alter the Gothica project a little bit.  I’m going to build gothic-themed rooms for my old Descent set modular dungeon.  I still get to cast and build gothic blocks, get items that I’ll use (someday), and perhaps still get a chance for some narrative elements (maybe even some OGL encounter write-ups).

There’s seven rooms in Bruce Hirst’s “Advanced Gothic Dungeon” series that I want to do, starting with the Stair Room, which is first on the list.  I spent the day casting bricks, which I haven’t done in a while.  Hopefully I’ll have the first room finished by the end of next week, and then another room each week after that.  We’ll see.

The Novice Wizard

 

The Novice Mage

The Novice Wizard

 

This is a figure I picked a while back for one simple reason: he looks like I think a wizard adventurer should look at the beginning of his career.  So many figures are either so overblown to come across as fantasy bad-asses or if low-powered, comical.

This guy (whose manufacturer is unknown to me) looks like the kind of guy who needs to pay off his student loans at wizarding school and decided the best way to do that is killing monsters and taking their stuff.  He’s the quintessential first-level mage.

The downside to this mini is that he is the posterchild for mounting a figure on a base for handling while you paint him.  I don’t know why the primer didn’t really take, but every time I bumped this guy the paint chipped off: fingers, hair, the skirt of his tunic–all lost paint in the process.  Damn pain in the backside the whole time.

Another 2009 WHFB Campaign AAR

In the second round of the 2009 Warhammer Campaign I once again found my Vampire Counts, led by Manfred “Voldemort” Von Carstein facing Vince’s “OSU Buckeye” Bretonnians, backed up by the Green (“Scarlet and Gray”) Knight.  

Having been thumped by the undead in round one, Vince decided to go with a classic “refused flank” strategy and lined most of his knights on one side of the field with his peasants forming a thin line across the rest.  A unit of pegasus knights was set up in the back.  I responded to this plot by dumping my Grave Guard units and the Black Coach in the knights’ way, which my cavalry and my skellie units would plow up the center.  In terms of strategy the two of us would circle each other and I figured my tarpit units would hold him up while I crushed his center and came around for the flank.

Disaster struck me however just as Manfred and his Blood Knights were hitting the Bretonnian line.  Having been turned away by two dispel scrolls already, Manfred cast a low-level throwaway spell on the pegasus knights with the hope of lowering their leadership and preventing them for swooping in on the action.  Unbeknownst to him, one of the pegasus knights was a little English boy with round classes going “Expelliarmus” and he miscast the spell, then rolled two ones on the miscast table.  One rip in the space/time continuum later and Manfred (500 points), his barded nightmare, a blood knight, and three men-at-arms were all gone.  “I’m in the game!” shouted Vince.

The rest was brutal as my three remaining necromancers tried desperately to outmaneuver the knights using Vanhel’s Danse Macabre, but even as the pedulum occasionally swung in my direction, the cause was lost.  Manfred’s army loses 200 points the next battle.