Okay, it is more of an “After Action Report” than a detailed battle report. I played my first game of the 2009 WHFB campaign, detailed in earlier posts, a three thousand point game pitting my Vampire Counts against my arch-rival Vince’s OSU-themed Bretonnians. It wasn’t a slaughter, but it was a very steady grind that ended in a total victory for me. Want to read the details, just click below…
Here’s a rough outline of my 3000 pt. list.
- Mannfred von Carstein on a barded nightmare
- One unit of four Blood Knights
- One unit of ten Black Knights
- Three units of 25 skellies with spears and shields
- One unit of 15 Grave Guard
- One unit of 10 Crypt Ghouls
- One unit of Fell Bats
- One unit of Bat swarms
- One unit of Spirit Hosts
- The Black Coach
I wish I could say exactly what Vince had, but it included
- The Green Knight
- One unit of flying Pegasi Knights
- A Damsel (seemed to be level 3)
- A couple of paladins, one with a Battle standard
- A Knight General
- Two units of knights
- One unit of Questing Knights
- Two units of bowmen
- One unit of peasants
As I said, there were probably a couple of other things in there too, but I can’t remember.
My plan was to dominate the magic phase and work the flanks hard while his hammer units got tied up with my tarpits units (the skellies with a necromancer on hand to keep replacing losses) in the middle. Vince played a good game, but had some rotten luck and spent most of the game reacting and playing defensively. Here are some high points to illustrate what I mean.
- Right off the bat I tried to break his line up a bit by using my fell bats as a “bait” unit to draw out his questing knights (since he didn’t have a war machine for the fell bats to hunt, it seemed like a good plan). If I lost them, it wouldn’t be a big loss if it allowed me to deal with his knight units haphazardly. Instead of losing the bats, they somehow one the combat with the questing knights, which then broke through a peasant unit, panicking them and sending both units off the table. Now instead of a broken line, he’s got one with a gaping hole in it.
- Vince had an almost indentical problem when he ran his pegasi knights around my flank and into the spirit host unit. Lacking a way to deal with an ethereal unit, the pegasi knights lost the combat, broke, and were run down.
- The Green Knight appeared early, engaged the Black Coach, and got into a slugfest with it for almost the entire game. By the time he destroyed it and redeployed it in the middle of the battle, he was down to one wound which Mannfred summarily took using Steal Soul.
- Speaking of Mannfred, that guy may be broken. He summoned no less than four additional units to the game between Raise Undead Horde and Wind of Undeath. My biggest mistake was foolishly throwing him into combat with the Bretonnian Lord, who nearly killed him before his unit lost the combat (ranks and numbers from an assisting skellie unit) and got run down by Mannfred on his nightmare.
- By the time the battle was done, Vince was down to three units (two bowmen and a unit of knights) while I was down only the coach, my spirit host (of which I had summoned two others), a skellie unit and my grave guard.
After the battle I ended up losing 40 points of troops per the campaign rules, and am on the table to make a bee-line for the territory that gives me a free monster (I’m thinking Vargulf).