I guess the more accurate title is the “November 2008-2009 Campaign,” but that doesn’t sound as tidy. In any case, my Warhammer gaming group is about to begin the latest in their campaign cycle and since we just finished a small-army campaign, this one will be a big army campaign.
Or rather, it’ll be a big-getting-smaller campaign, since the theme is a large army facing attrition as it marches towards its final goal. We’ll be using the new Mighty Empires hex tiles by Games Workshop. The story: two sides, composed of a team captain and his fellow army generals trying to control the “Lost City.” The side that gets an army to the city first serves as defender in the final mega-siege battle. The rules can be found here or in the box.net widget at the bottom of the page.
My role is to be the team captain on the side of “Evil” or “Darkness” or “Spikiness” or whatever. Vince, my arch-rival, is taking the goody-two-shoes sides captaincy position. I do not know the composition of the rest of my team; the other players have the chance to sign up on whichever side they want. That having been said, I’ve been considering the tactics of getting to the city first. Certain armies are better as attackers rather than defenders in a siege game, especially the “evil” armies such as Chaos and Vampire Counts given their lack of missle weapons. So I might consider “throwing” the race in order to pick up the Special Terrain Features’ bonuses for the final battle instead. Stay tuned.
This past weekend I was invited down to South Carolina for “EOW” (End of the World), an annual gaming event put together by a friend and some of his friends (the Morrow Project gaming group, for those who keep track). It is three day of straight gaming using a home-grown gaming system, best described as an offshoot of the old FASA Star Trek RPG: percentiles for stats and skills which don’t necessarily stack and a very simple fine/not fine damage system. It’s pseudo-old school, and surprisingly flexible in terms of hacking it for whatever genre you want to use.
Coyote, an old friend of mine from my days on the TotalModel forums, has a blog called The General’s Tent. It is pretty comparable in style to mine, although he is a superior miniature painter and does some different games than I do, but the idea–a blog where you talk about about your hobbies and post pictures–is the same.
Recently, Coyote wrote an article called “Over-indulgence is Bad“. In the article, Coyote (okay, his name is Tyler) talks about a hour/miniature/money equation in regards to budgeting all of the above. For example, if you can only paint ten miniatures a week (which, apparently, he can) then you only need to buy forty minis a month, rather than buying a hundred minis at once and then risking having them lie around forever until I sell them or something. At one point he says this:
It is true that there are gamers out there that specialize in one army in one scale and one period. They probably aren’t shoppers either. For them buying figures in bulk is like buying cans of baked beans in bulk. It means they save money and have to spend less time shopping. It’s not like there’s going to be a new scale of baked beans that they’ll suddenly have to buy. In my experience there are very few wargamers who aren’t excited about the next new thing. The urge to buy is an almost constant devil on our shoulder. However, we should be buying miniatures in order to paint and game with them. We can’t do that if we’re already drowning in so much lead that it’ll take 30 years to paint our way clear. The biggest problem with buying so much lead is that we aren’t likely to stop buying more lead later because we already have enough.
And I agree with pretty much everything he says here, but with one major corollary. Continue reading
My friend Fibble sent my the Hirst Arts Fieldstone Ruins Mold, and I have to say that I love it. It is actually near the top of my to-purchase list.
built, but not painted
Painted, but not weathered or flocked
I’m thinking of doing a whole series of pieces that can be used together to make a thematic table layout. Let me know what you think.