3D Printing Kickstarters: Dwarves, Elves, and Demons

So I got a 3D printer for Christmas (which I have promised myself I won’t get into until the holiday actually arrives).  I’ve downloaded a few items to eventually print off on it, but I saw this kickstarter and decided to go all-in.


This isn’t even including all the stretch goals.  Now what won me over was that you get both buildings (good for wargaming) and modular dungeon terrain (good for RPG’s), and unlike some Kickstarters for 3D printing they have actual examples of the printed terrain.

So once the Kickstarter is over (it’s way over-funded at this point), and I get the printer up and running then we will see how this all goes!

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Predicting the next 18 months

What do you do when you know what you’ll be doing for a hobby for the next 18 months?

This past week I finally got my copy of Waterdeep: Dungeon of the Mad Mage, the sequel to Dragon Heist, which I’m currently running.  It is a heavy book outlining over a dozen dungeon levels, enough to take the PC’s from 5th to 20th level, at the rate of about one level per, well, level of the dungeon.

So if you take roughly 16 levels and you can finish one level every two gaming sessions and you game twice a month, then you’re looking at 16 months of gaming.  And for my group, that’s being generous in terms of both the frequency of gaming and their pace in a dungeon.  It’s much more likely that we are looking at two years’ worth of gaming.

So what do I do with that?  It sounds weird, but hobbies are anti-work–effort you expend to sort of undo the damage that work and life and everything else does to you.  It’s “re-creation,” creative work that puts you back together.  Or at least that’s how it is supposed to be.  When the creative aspect has been outlined that far in advance, you’re left with whole chunks of your landscape now already claimed.

There are, of course, several answers to this problem.  I can take some of the time and energy and work at improving my gaming area.  That includes some organizing, throwing things away, cleaning things up, etc.  I already started this (see earlier posts) but there’s always room for improvement.

There is also painting miniatures.  I’ve gotten so far away from that part of the hobby and am now trying to get back into it.  Not having to scramble for game ideas frees me up on my days off to sit quietly at a desk and get some of the several hundred miniatures I have lying around painted and into a drawer.

And finally, the 3D printer is on its way, purchased under a “lightning sale” this week.  I have to wait until Christmas to get it going, but there is a steep learning curve about these things, and I’m looking forward to climbing it.

There is always the opportunity to use the next two years to plan out whatever follows The Dungeon of the Mad Mage.  In theory, if we make it to the end the PC’s will be at 20th level and ready to be “retired.”  We could start a new D&D game at that point, or do something totally different.

Comments always welcome, and thanks for reading.

Friendsgiving Gaming

I was terribly pleased when two former members of my gaming group joined us while home from college.  We finished the third chapter of Waterdeep: Dragon Heist with “betrayals within betrayals.”

The adventure has a bit of a heavy hand when it comes to keeping the PC’s on track.  Often times there are powerful NPC’s in the wings waiting to point them in the right direction.  My group seems to strain against those confines from time to time, which I find more enjoyable than frustrating.  But it also doesn’t feel like a true sandbox, most like a go-cart track where the players can bounce around a bit from side to side but ultimately will end up going around.

Anyways, I hope you handful of readers had a great Thanksgiving, and thanks for reading!

Back again

I know this picture doesn’t mean much: a simple table in a crowded room in the basement.  But this photo means a lot to me.  It’s been over a year since my basement game room looked like it could be used by people.  It’s probably been more like since December 2016 at the latest.  

Not that you would know, but that was back before my divorce, my stretch of bachelordom, and my remarriage. And during that time, that table was usually full.  Full of my ex-wife’s stuff she was packing up.  Full of stuff I was getting rid of to try to make space.  Full of stuff from when my new wife and her family moved in. Stuff.

Today, it’s my table again.  Ready for wargaming, or roleplaying games, or just being a regular old table.  It is a big deal for me.  More than I thought it would be.

Cassie, female gnome wizard (61 of 480)

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If I had any advice to give people about painting miniatures, it would be this: paint more slowly.  The skeletons I did previously were clearly rushed.  This one, a gnome wizard, took more time.  But even still I can see the small defects, especially when the blow the photo up.

But all self-criticism aside, it wasn’t a bad paint job for a fun little character.

Skeleton swordsmen and archers (57 to 60 of 480)

Years ago, I participated in the first two Kickstarters for the Reaper Bones line.  Between those two hauls and the odd addition, I have a grand total of 480 Reaper Bones miniatures, which theoretically could last me years in terms of painting.

That’s especially true given how slow I’ve been painting these days.  To keep me inspired, I started a blog keeping track of all of the miniatures I had painted to date.  You can find it here.

But since I decided to consolidate my blogs in this location, you’ll now be following my progress here.  So here is the latest offering, two skeleton archers (77018) and skeleton swordsmen (77017) from the “Undead Horde” portion of the first Kickstarter.

The paint job was pretty straightforward. The skeletons have a couple of layers and a wash of Agrax Earthshade.   It’s been so long since I painted anything that I am downright rusty, but hopefully it will come back to me.

Anyways, four more down, and a little closer to the goal.