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Getting back to Megadungeons

November 25, 2009 strangevistas 1 comment

A while back I sketched out “SV1A Slave Pits of the Overlords,” a truly skeletal outline featuring an 8.5″ by 11″ graph paper map and a room key.  Having now stumbled across the “One Page Dungeon” format over at Sham’s Grog and Blog, I now realize that I could’ve put SV1A in a OPD format with little difficulty.

It also made me realize what a handy little paradigm that OPD is.  Or rather, can be with a little tweaking.  The biggest gripe out there is that the OPD doesn’t allow for pre-designed backstories, elaborate NPC’s, or complex encounters.  But when Michael Curtis released his megadungeon Stonehell Dungeon, he did so with what can really only be called a “Two Page Dungeon” layout.  He has the classic One Page with mini-map (a shrunk down grid of 30 by 30 squares), one-line-per-room key, wandering monster list, etc.  But it also has a second page (which actually comes first) that has a brief description of the area, some NPC’s, and one or two major encounter areas.  Four of these two-page sections make up a single level of the dungeon.  Stonehell has twelve levels, meaning that Curtis has basically created 48 OPD’s.

So, I’m inspired.  I’ve got a long holiday coming up and thought I’d curl up with a table of graph paper, a pencil, a ruler, some percentile dice and a copy of Central Casting: Dungeons.  Four 30×30 square maps sounds about right (each map would be 7″ on a side on a sheet of graph paper) but I like sub-levels, perhaps one OPD each.

This morning I sat down for about an hour or so and mapped out half of level 1A, and it looks good.  Sometimes maps from Central Casting can be random, but not in that good sort of way.  This one has a nice flow to it, though.  I’ll see how far I can get.

[Review] Swords and Wizardry

November 24, 2009 strangevistas Leave a comment

Another birthday, so that means…

That’s right–treating myself to another OSR  free pdf printed and bound in a binder and plastic page pockets, in this case Swords & Wizardry by Matthew J. Finch, who also wrote “A Quick Primer to Old School Gaming.”  This goes into my collection along with Basic Fantasy RPG and Labyrinth Lord.

Review after the break

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Character death

November 19, 2009 strangevistas 1 comment

The last player character I had die during a gaming session was shot in the back by another PC.

It was too bad, because I had successfully navigated the character across a post-apocalyptic wasteland, survived pirates and psychotic robots and watery deathtraps.  I had even, while hanging onto the side of a tossing raft, uttered the cool tough-guy phrase “gun me” before having a pistol slid over to him by another PC.

But, we were using pre-generated characters, and apparently in my PC’s past he had shot and killed another PC’s father, and the punk kid shot me in the back at the very end of the adventure.  So it goes.

I didn’t mind, not just because he was basically a one-off character not of my own creation, but also because it was a death that worked for the story.  He was a self-destructive gunslinger looking for death, and he got it.  In the matter of PC death, I don’t mind when PC’s die because they are unbelievably stupid (“yes, I will try to disable the bomb even though I lack the appropriate skill”) or take on overwhelming challenges, either heroically or foolishly.  I’m not a fan of the “oops–you stepped on a trap.  You die” where it just comes out of nowhere, but I get that it happens too.

Long story on PC death after the break.

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[Fiend Friday] Orc Subchieftan

November 13, 2009 strangevistas Leave a comment

[Editor's Note] As an way for me to explore how easy or difficult it is to create advanced creatures using the rules in the Pathfinder Bestiary, I’ve decided to try to make one.

Orc Subchieftan
Orc Subchieftans are often found serving as leaders on raiding parties, supervising guards, or protecting the tribe’s chieftan.
CR 3
XP: 800
Orc Fighter 3
Init +0  Senses: darkvision 60 ft., lowlight vision; Perception +0; light sensitivity
Defense
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 18 (3d10+2)
Fort +5, Ref +1, Will +1
Defensive Abilities: ferocity
Offense
Speed 20 ft.
Melee: Greataxe +7  (1d12+4, *3)
Ranged: javelin +3 (1d6+4)
Statistics
Str 19 (+4)  Dex 11 Con 14 (+2) Int 8 (-1) Wis 10 Cha 8 (-1)
Base Atk: +3 ; CMB +7 ; CMD 17
Feats: Power Attack, Improved Bull Rush, Cleave, Combat Reflexes, Stand Still
Skills: Intimidate +3
Languages: Common, Orc
Ecology (same as Orc)
Treasure: Scale Mail, greataxe, 3 javelins, regular treasure

 

[Review] Pathfinder Bestiary

November 13, 2009 strangevistas Leave a comment

My wife presented me with a copy of the Pathfinder Bestiary for my birthday (by request).  For those unfamiliar, Pathfinder is Paizo Publishing’s attempt to keep the D&D 3.X edition (and all the supplement they created for it) viable by making essentially “3.75 Edition.”

Pathfinder RPG is the Player’s Handbook and Dungeon Master’s Guide put together in one $50 brick, while the Pathfinder Bestiary is the Monster Manual.

Each monster (and there are purportedly over 350 of them) are given one page, most of which is taken up with the large stat block and explanation of special abilties.  The rest is the Paizo-style depiction of the monster and a small paragraph describing the creature.  I like the Paizo-style rendering of the monsters, some of which are distinct from D&D’s version, but the descriptions are pretty sparse.  They do give an italicized description of the monster for the DM to use, something that 4E’s Monster Manual lacks.

In the back, there’s are sections detailing advancing monsters (adding hit dice and abilities to make a greater or lesser version of a monster), adding templates (such as “fiendish” or “celestial,” but oddly lacking “dire”), and adding class levels.  The last was a big feature of third edition, spawning troll rangers and the like.

The Pathfinder Bestiary lends itself to comparisons to both the third and fourth editions of the Monster Manual. Clearly it cleaves much more closely to the former than the latter, and how you feel about those two books will probably shape your own opinions about the Bestiary.  There are a few things worth noting, however.

First, the descriptions of the monsters are more “PG-13″ than “PG” sometimes.  Many of the monsters are described indulging in bestiality, cannibalism, and even incest.

Second, with the exception of the dragons, each monster has only one stat block.  This is a big difference from the Fourth Edition Monster Manual, which has multiple versions of each monster (e.g. a goblin warrior, blackblade, hexcaster, etc.)  Fourth Edition seems to be geared more towards having encounters with almost “warbands” of different monsters while Pathfinder still seems to hold to Third Edition’s inclination of having solo or small groups of monsters in each encounter.  You’ll need to do the legwork of adding class levels to the base characteristics if you want to flesh out your drow society or make an ogre chieftain.  (Or, I suppose, buy a Paizo supplement.)

On a more subtle note, the art in Bestiary, and Pathfinder in general, seems less influenced by World of Warcraft with its giant-shoulder-pad anime style illustrations and more dark-and-gritty leather straps with lots of daggers, what I think of as more “Verner Klocke” if you know your miniature sculptors.  If I can oversimplify things, it’s like this:

  • Third Edition: spiky shoulder pads
  • Fourth Edition: blocky shoulder pads
  • Pathfinder: no shoulder pads

I hope that makes sense.

In the end, I think books full of monstrous opponents, or supervillains, or NPC’s really serve their purpose when they inspire a DM/GM/CK/Judge.  This is one thing I think the Fourth Edition Monster Manual did when it gave sample groups of monsters; a DM could ask him- or herself, “in what context would my party encounter this group?”  Most of the monsters in the Bestiary are well known canards of D&D.  There are several new monsters, on loan from Necromancer Games, which add dashes of new flavor.  And while I want to like Pathfinder, because I like the idea of making more distinct PC’s and less stock “character builds,” the game still has the biggest problem of Third Edition–it’s front-end loaded.  I can sit down and crank out an evening’s worth of play in a fairly short period of time with 4th Edition.  It’ll take quite a bit of work to stat out the same with Pathfinder.

When did I get so frugal?

October 26, 2009 strangevistas 2 comments

Nothing against the two big FLGS’s in Dayton, Ohio, but if I’m in Columbus, I’m going to the Guard Tower.  For the years that I lived in Columbus, the Guard Tower was a place where I’d often go on my way home from school or work and hang out and buy way too much stuff.

So yesterday I’m in Columbus so, as I said, I’m at the Guard Tower.  And I’m not buying anything.  I stopped reading Knights of the Dinner Table after it became all about the Black Hands and World of Warcraft, plus the very protracted “BA gets his revenge” storyline (shark, jumped).  I dropped White Dwarf almost a year ago when it became less about battle reports and modelling and more of just a catalog.

Pathfinder Beastiary?  No thanks.  DMG2?  Pass.  4E splatbooks with more powers or magic items?  I don’t even use all the options I have now.  The hardest things to pass on were Mantic’s new plastic elves.  Cheap and only slightly funky looking, I’ve been giving them the covetous eyeball ever since I saw them sprayed-and-dipped over at The Army Painter.  They are a little funky looking on the packaging–I think they could’ve come up with a more striking and effective paint scheme.

But, then I remembered that I’m still in the running for Andadas’ lottery over at the HA site, and that I had promised myself I wouldn’t buy anything until both the lottery was over and I had finished painting the Chaos Marauders.

Stupid mature judgement and new-found frugal nature.

So, I’m thinking strongly about having a marathon painting day Friday.  It’s my day off, the schedule looks clear (knock on wood) and I’ll be pretty busy over the weekend between trying out the new Skype-based RPG I’m playing in, work, the lottery, and having the missus be out of town so I’m single-parenting.  So maybe, maybe I can get the rest of the Marauders primed and perhaps a few of the major block-painting steps done before that, and then do the rest Friday.  That way, when the lottery is over I can jump into whatever I’m going to do next.

One final note: I did see while I was at the store four guys playing a pretty lively game of 1949 Secrets of the Third Reich.  It looked like fun and I’m always a sucker for games that other people enjoy, but the $40 price tag and the knowledge that I would have to find players allowed me to resist temptation.

Categories: Miniatures, Roleplaying

Why some monsters are better than others

October 24, 2009 strangevistas 1 comment

Howling Hag, or if you prefer the witch from Army of Darkness where Ash says, “It’s a trick–get an axe.”

Why is this monster great?  Because of the debate that always occurs with PC’s going “old lady we need to rescue, or hideous trap?”

I'm a level 8 Controller

I'm a level 8 Controller

Categories: Roleplaying Tags:

Gaming Pathfinder with nine-year olds

October 21, 2009 strangevistas 3 comments

Don’t do it.

Seriously, my son Mac has been pestering me for ages to run Pathfinder for him because he occasionally reads OotS (missing the blue humor) and liked the idea of paladins summoning animals, something that doesn’t happen in Fourth Edition D&D.  I should have, in retrospect, pushed Castles & Crusades with some scratchbuilt rules about alternatives mounts, but Pathfinder had the slick art and whatnot so after being worn down by constant pestering I finally caved and ran a session.

After three rooms, the kids and I were all sick of it.

When you’re nine, you want everything to go your way, you want to be able to win after an appropriate amount of effort, you don’t want to keep track of Armor Checks and skill modifiers.  What Mac and his friend did was just go put on capes and toy swords and use their imagination instead, which was fine with me.

I get the game isn’t for children, and I understand why.  But I’m also aware that teaching the damn game was a pain in the backside, and afterwards Mac came up to me and said, “next time, let’s do Labyrinth Lord.”

How I Play: The Morrow Project

October 1, 2009 strangevistas 4 comments

James over at Grognardia has published in one of his “gaming retrospective” posts about The Morrow Project, which is actually one of the RPG’s I’m actually playing.

Or rather, I play a home grown RPG set in a variant of the Morrow Project universe.  Let me do a slightly better version encapsulating the game than James did.

In The Morrow Project, you play an individual from contemporary times (which for the game would be the early 1980’s) who was recruited by a wealthy man named Morrow to participate in his eponymously named project.  In the game, Morrow is considered either psychic or a time traveller (the players may find out eventually) who had knowledge of an impending nuclear war.  He had built bunkers around the United States where people could be cryogenically frozen and then restored after the war to rebuild American society.  The PC’s discover, after being awoken, that instead of it being immediately following the war, it is instead over a hundred years after.

So, armed with a small cache of weapons and vehicles, the PC’s must venture out into the feral wasteland to rebuild the American dream.  It is a game less about shooting mutant rats and more about world-building, about creating communities and systems and roleplaying out converting people to your ideals.  It is a huge “sandbox” style game as a result.

Now James go on about the system and makes reference to gun fetishism.  I guess if you actually have several pages detailing different kinds of firearms rather than have “shotgun: 12 rnds, rng 30 ft. dmg 1d12″ makes you a fetishist then the game suffers from gun fetishism.  Although I’d make the counter claim that 15 pages of spells that say more than “Zap: rng 30 ft., dmg 1d8″ you suffer from magic fetishism.  And let’s not even get into the difference between orcs, hobgoblins, and gnolls (which could all be lumped into a 1-3 HD abhuman).  But I digress…

My group is like an RPG time capsule.  Or better yet, the sort of evolutionary equivalent of Australia, where they had a few starter factors and just let it evolve isolated from there.  The factors were The Morrow Project, Traveller, and FASA’s version of Star Trek. Yes, that’s right.  You’ve got a gaming group that has played for twenty years in total ignorance of D&D gaming mechanics.  So they play a home-brewed hybrid mostly informed by the old Star Trek RPG: percentile stats and skills (with no gaming interaction between the two), career lifepaths for skills from Traveller, etc. and only uses d10’s.  It’s worth noting that, as gun fetishists, they also imported FBI gun statistics to calculate how deadly combat really is, so you die about as frequently as an Old School D&D game.  I’ve played the same guy for almost two years, and he’s practically an weathered veteran as a result.

We only play four times a year–one of the reasons for the group’s longevity I suspect, and “EOW” which I mention frequently here is the big four-day blowout they do annually.  I’m going to miss EOW this year (couldn’t be avoided) which is a shame because the group spends part of the time playing other genres and universes using their ruleset, which I suspect satisfies their desire to spread out for the remainder of the year.

Anyways, I wanted to chime in on the benefits of the game in a way that would be too long for a comment on Grognardia, so here you go.

Making the hobby work for you, not the other way around

September 30, 2009 strangevistas 1 comment

I’ve had a little while to think about my eBay-based hobby fund and I’ve decided to play it a little conservatively.

I bought the Ruined Fieldstone Mold, which I have loved since I borrowed it from my friend Fibble.  I’m going to cast the bejeezus out of that thing once it arrives.

After that, I think I’m just going to wait.  My hobbies exist to give me something to do in the evenings instead of watching NCIS re-runs and to have a reason to gather with my friends two or three times a month.  Right now I’m painting a unit of Chaos Marauders for WHFB that came in the big lot and will be absorbed into my existing WHFB Chaos army.  I’m also still building Coyote’s Normandy Farm house, and will soon be working on some more ruined fieldstone terrain (naturally).  Plus I’m also selling off more of the lot, although I think I’ll soon be reaching the end of what is really worth anything.

In addition, weekends in October are looking a little full with a lot of one-off events that supercede my D&D game.  In fact I’ll be lucky to get a gaming session in this month, which sort of kills the impetus to rush out and get the DMG2.

So here’s my plan.  I’m not going to spend any of the hobby money for a while, but instead wait until the Chaos Marauders are done, which should be two weeks minimum.  At that point I can look at all the different oddball things that I have considered buying and either make a decision or wait some more.  I don’t doubt that I’ll roll through dozens of different options (Field of Glory, Wargames Factory’s Colonial British, etc.) but I really want to avoid the impulse purchases.  After all, at this point I’m pretty set for stuff to do.  Why spend money needlessly and subject myself to possible buyer’s regret?